Sunday, May 29, 2011

Healer Tent Paints (WIP)

Hey guys, I'm trying to paint the isometric of this tent and it's proving to be super hard. I have a really hard time with color and tone, and it just keeps getting muddier. here's where it's at so far, any advice will be welcome!

Thursday, May 26, 2011

Frustration

Hey guys. I didn't have a ton of time to draw this week- I've been apartment shopping. I know that's not excuse. Anyways, I've been drawing all morning and having very little luck so far. This is what I have right now.

Some shape variations from a fw days ago, looking for was the break the silhouette and expand on the initial idea:



A kind of breakdown of Sal's caravan:


I'm giving the above a complete redo because it's too small AND the wrong shape (too round!). Here's the original for a quick comparison:



 But The details are pretty close to what I want.

See you guys tonight!!

Saturday, May 21, 2011

PDF PARTY TIME

Hey guys, we have to meet up to design and set up a PDF of our project so far! Everyone post your availability in the comments and we'll work it out!

Friday, May 20, 2011

Norman Yvaine painting update

So I finally started to work on her again. for this I just fixed the hair based on our critique a few weeks back. What do you guys think? I did the hair, and I started going over the edges in some texture.

Wednesday, May 18, 2011

Props And Vehicles by Laura

Here are some thumbnails. I think I'm going to focus on Sal's caravan. I had two more pages of thumbs but I seem to have lost them in transit. More to be done tonight/tomorrow.



Tuesday, May 17, 2011

Iso Town of Wall



Here are two isometric pages of Wall. I will cut and paste them and/or shuffle them around to make a more interesting village setting. Then, look at where I could figuratively stand to draw a POV shot for the concept design. ...Maybe I just leave it as an iso shot instead. We'll see. I will post a few comps of the village when it's put together.

Sunday, May 15, 2011

Proprs/Vehicles

Hi guys. It came to my attention just now that we didn't make a comprehensive list of props/vehicles to work on for next week. For those of us who haven't read the book, here's a qick list off the top of my head with any descriptions:

Vehicles:

~Air ship: Flies in the air, catches lightling with rods in a big metal tank.
~Sal's  caravan: She sells flowers out of it and it is her home.
~The Witch Queen's Carriage: Pulled by two goats.

Props:

~Stormhold Kingdom necklace: Has a big stone set in it, is the key to Stormhold.
~Tristran's sack: His stuff is in here.
~Glass flower: Stunningly beautiful flower made of glass.
~Silver chain: Magic chain that binds Yvaine to Tristran, glitters like silk and moonlight, stronger than steel.
~Witch Queen's Knives: Made of black glass or stone, wickedly sharp, one is big and serrated, one is small and scalpel-like
~Lanterns, Bridles/bits/saddles, quilts and rugs, mugs, travel gear, etc : Everyone needs lanterns and stuff like that

Hopefully that helps anyone who was feeling lost! I'm guessing we'll have thumbnails and rough sketches this week, and finish with orthographics and finished sketches the following week?

Monday, May 9, 2011

Wall Environment

Alright. Here is an updated version of Wall. You can see from the top left, the thought process I went through to get down to a cleaned up version with very rough values thrown in on the bottom. Let me know what you guys think. Better? I hope.

Wednesday, May 4, 2011

Question

What do you guys think of gathering some environment reference?

Laura More Environment Thumbs

I went back to square one, and started working primarily with shapes in 3 tones. Favorites?

Monday, May 2, 2011

Ryan - Wall Value



I know, I need to push these more into the style guide. I will work that up for class but want to see if any of these stand out as good or more interesting for you guys so I can focus on those. Thanks.

Anna's Environment Thumbs

So I don't like any so far, and I feel like I'm just getting used to the format. I want to add detail so badly! But I promise I'll work on the 3 toned thumbs. Or 4... It's so difficult to show anything with just 3.
Anyways, as always, feedback would be appreciated!

Sunday, May 1, 2011

Layout Thought Process.

This is just my way of doing it and what I think Lee wanted me to go over. I'm not making you guys do it this way, its just how I've found solid results.

When starting the thumbnails I like to stick to just using a 2H, HB, and 4B pencil. Don't press down on the pencil to get the value, let the pencils weight get you the value, doing this should get you clear 3 tones. In these first stages I find it useful to just stick to shapes and tone. when someone see's and image the first thing people see is shape, then value/color and lastly detail. So detail is important, but it can't save a bad drawing. So sticking with the first two is key.

Here is a solid example of a 3 tone thumbnail. I don't think every thumbnail should be like this, I think this is like a stage two thumbnail. So stage one being quick idea sketches. This would be an expansion on an idea.

by Luc Desmarchelier

Here is another example of good 3 tone. This might be another step after just the value, because some of the details are starting to get put in. The next image is just taking it another step forward.


by Luc Desmarchelier

This step would be after you're happy with everything else, the layout is working, and you have your 3 tones. So this would be the stage before paint.

By Armand Serrano

When doing value it is important to stay with in the relative value. So take you middle tone for example. The little details and variations should not be lighter than the dark in you light value and should not be darker than the light in your dark value. This is a complicated sentence haha. Read it a couple times to make sure it makes sense.

Here is a good presses for getting ideas and designs down. So after you're getting happy with your layout. you need detail. This is Armand Serrano again. I know he has better examples out there, but this is good, it shoes his reference, his design variations and then how he puts it in the tonal sketch.





So thats about it, I've probably missed a few things. But this is what I thought of first. If you have questions please ask or if you think I missed something. And again, I'm not forcing you to do it this way, I've just found good results doing it this way.

Fairie Market

Here are the thumbnails I brought to class:


Here are some more thumbnails and a map/layout:


And some isometric building doodles.


More to come.